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Team Liquid Launches Web3 Fan Engagement Platform; MyBlue

Sporting Crypto Newsletter is supported by The HBAR Foundation.
Discussed in this edition of Sporting Crypto:
MyBlue 🔵
a) Overview
b) QuotesOnboarding and Functionality 💻
a) To Blockchain or not to BlockchainAnalysis & Concluding Thoughts 🧠
a) Esports Pain, Blockchain Gain?
b) Gamer Resistance
MyBlue Overview 🔵
Major Esports team, Team Liquid, is launching a Web3-enabled fan engagement platform called MyBlue. It is built on top of their current former fan engagement platform Liquid+ and built on the Sui blockchain.
Fans can create their own NFT avatar of Team Liquid’s Blue Mascot, which can be customised with digital apparel earned by completing challenges. They can also unlock additional rewards such as; signed jerseys, discounts, in-game currency, exclusive merch and player access and money-can’t-buy experiences. The NFT itself is ‘soulbound’ meaning it cannot be traded.
Steve Arhancet, co-CEO of Team Liquid said:
“We’re excited to launch MyBlue to our fans, as well as the wider esports and gaming communities. Thanks to our partnership with Mysten Labs, we’ve taken the best parts of Liquid+ and upgraded it by integrating Sui to make the ultimate fan platform. Fans show up for us, and MyBlue will enable us to keep showing up for them by offering amazing experiences and unique rewards. I can’t wait for all our fans to get their own Blue.”
Onboarding and Functionality 💻
When signing up to the platform, fans can use Email, Google or Twitch details to create an account.
Fans are generated a wallet in the blockchain the background connected to their social login of choice.
Interestingly, when fans ‘choose their experience’ after signing up, they are given the option of whether or not they want the ‘Basic’ experience or the ‘Basic +MyBlue’.
Presumably, this means users who choose ‘Basic’ do not create a wallet in the background, and are limited to the features outlined.
This is perhaps the first time I’ve seen the opt-in happen during account creation. Most blockchain-based activations in entertainment tend to try and incentivise onchain activity after the fact with perks, rewards and discounts.
Analysis & Concluding Thoughts 🧠
Many have pointed to Esports and Gaming as markets in crisis, and when picking the bones and contextualising against lofty pandemic market highs - it is hard to argue with that.
Starting high level, looking at layoffs in gaming — as per Matthew Ball’s essay ‘The Tremendous Yet Troubled State of Gaming in 2024’: In 2022, the industry (Gaming) had a then-record of 8,500 layoffs. 2023 beat that record by nearly 25%. And during the first two months of 2024, there have already been some 8,000 job losses.
Since then, another ~5000 layoffs have been made in the gaming industry, making it the worst year for the gaming job market post-pandemic.
US consumer spending on video games is down 6.3% between 2021 and 2023, and 2023 saw numbers equitable to 2019 in real terms (considering things like inflation).
Mobile gaming has also seen difficulties — with a 6.7% decrease in consumer spending in 2022, and a further decrease of 2% in 2023. There are more games than ever on major app stores, and it is harder to hit strong ‘revenue-per-user-per-day’ numbers when user acquisition costs are so high.
Looking at Esports more specifically, the troubles are well publicised.
David Beckham-backed Esports group ‘Guild Esports’ burned through £26.6 million in three & and a half years, leaving them with a cash position of just £25,000. Their market cap dropped 99% from its debut in late 2020, and have now agreed to be acquired by DCB Sports.
FaZe clan, a professional Esports team and lifestyle brand went public via SPAC in mid-2022, achieving a $725m valuation, before being acquired for just $17m a year later.
So where does Esports find new pockets of value creation?
Like Sports more broadly, Esports businesses are trying to go directly to fans to generate more revenue — on top of geographical growth in markets like the Middle East.
Media Rights, streaming, and publisher fees are projected to remain consistent or have slow growth between now and 2029, but merchandising & ticketing is projected to drive more revenue than streaming and publisher fees by then also.
Esports teams need to leverage and grow a larger, more globalised fanbase, to ensure that a) direct-to-fan revenues rise and b) sponsors, venues and attendees are better monetised for global events.
So why blockchain?
There are a few key reasons:
(1) This is a new sponsorship category for sports IP and they (sponsorships) are projected to grow the most as a revenue category for Esports for the rest of the decade. There is competition from blockchains to partner and sponsor with sports IP, and Esports is no different.
(2) Blockchain Gaming is having a breakout moment. The Esports market is intrinsically linked to the broader gaming market and there are signs that the intersection of these markets is finding market fit. Triple A game Off The Grid for example has generated 10.5m+ wallet addresses since launching last month. Expect Esports to fast follow with blockchain strategies if gaming explodes in this sector next year
(3) Blockchain allows you to know your fans more intimately and generate revenue with lower overheads. If your fans are onchain, you can build a better picture of them and reward them globally, and could also generate higher margin revenues if digital assets are purchased.
(4) The geographies match. APAC and North America account for ~70% of the global Esports audience. The Middle East is becoming a prominent player in gaming and Esports, from a user, audience and sponsor perspective. The regions mentioned above are all growing from a crypto perspective, too, for different reasons (regulation, investment, Govt. incentives). The overlap here in audience and sponsors in Esports, and growth in blockchain enthusiasm and crypto users, means there is demographic overlap from a geography perspective.
On the contrary, some gamers, are vocally against crypto integration — albeit that anger and frustration is waning.
From a Gamesbeat article, in response to the resistance some Western gamers have shown to blockchain, a spokesperson from Mysten Labs (contributors to Sui blockchain) said:
“There is still hesitancy on blockchain games and Web3 in general, especially in Western markets, and it’s a challenge to overcome. Mysten Labs, the team behind Sui, is an ideal partner for us, because they understand how important it is to meet gamers where they’re at. Not everyone fully understands the intricacies of blockchain, but if you can show how accessible, simple, and valuable it can be, then you can overcome that hesitancy. Team Liquid and Sui both believe in leading with experience and value first, not the details of the tech.”
Interestingly, the quote has been attributed in response to criticism from Western gaming, which is something I agree with. There is not a global ‘hate’ for crypto from gamers — it is largely a Western attitude.
Of course, Team Liquid have still been careful here — offering their fans an option for an off-chain account with no blockchain connectivity. However, It will be interesting to see whether or not Team Liquid commit fully in the future, and what the fan reception is like if they go forward in that direction.

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More Sports & Web3 Stories
From SportsProMedia: Why Binance is ready to tiptoe back into sports (Read more here)
FanDuel founders launch crypto casino and sports betting firm (Read more here)
Team Liquid launches MyBlue fan platform on Sui blockchain (Read more here)
Matchday Champions tops UK free games charts (Read more here)
From Sportico: As Trump Returns, a Crypto Comeback Is Already Underway (Read more here)
Chiliz Launch Socios.com Wallet (Read more here)
Former NFL star Russell Okung turns Tweets about Bitcoin (Read more here)
General ‘Stuff’ that Could Impact You
McDonald's Reveals Doodles NFT Collab for Coffee and Collectibles (Read more here)
Coinbase Launches the Coinbase 50 Index: A Global Crypto Benchmark (Read more here)
OpenSea users drop securities suit after marketplace demands arbitration (Read more here)
Tether introduces ‘Hadron’ real-world asset tokenization platform (Read more here)
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