Thanks to the 3615 readers who are exploring where Sports meets Web3. If you're reading this and still haven't signed up, click the subscribe button below!
Introduction
👋 Welcome back
Thanks to everyone who came to our latest event in London last week, it was an absolute blast. Thanks so much to The HBAR Foundation and The Metaverse Society for making the event possible.
🐝 Quick PSA: We have moved to Beehiiv, which is another newsletter platform. 👉 Action: Please do us a favour and add [email protected] to your contacts list on Gmail or whatever mail client you use.
👥🔍 Sporting Crypto Job Board - Jobs of the week
Strategic Partnerships Lead @ Tenamint - Link here
Sr Director, Brand Marketing @ Formula 1 Crypto.com Miami Grand Prix - Link here
Cofounder / CMO @ Fan Rating Technologies Limited - Link here
Visit the Sporting Crypto Job Board today to explore new career opportunities, or to find the perfect fit for your organisation.
ICC Roblox Fanzones Connected to Web3 Fan Passport

The Sporting Crypto Newsletter is supported by The HBAR Foundation.
Discussed in this edition of Sporting Crypto:
Overview of ICC Web3 Fan Passport x Roblox ⛓️
a) BOOST x ICC Fan Passport
b) ICC Fan PassportAnalysis & Concluding Thoughts 🧠
a) Roblox
b) Nike x Fortnite
c) Connecting plumbing
Overview of ICC Web3 Fan Passport x Roblox ⛓️
The International Cricket Council (ICC) have launched various Roblox experiences where users can play cricket-themed mini-games within some of Roblox’s most popular activations.
They have launched this with support from The Gang, a full-service gaming studio, who have leveraged its new CRM tool, BOOST, to connect users off-platform. The tool encourages players to sign up for the ICC’s Web3 loyalty program, their ICC Fan Passport, in exchange for rewards and free UGC items, allowing fans to link their Roblox accounts.
The Gang built the backend that links Roblox to the Web3 loyalty program, with Insomnia Labs the ones responsible for the Web3 Fan Passport which tracks and rewards fan engagement. The Fan Passport is built on the NEAR blockchain.
Players can link their Roblox accounts to their Fan Passport which can tell via an API that they've completed certain tasks in-game and then reward them with in-game virtual items.
Finn Bradshaw, ICC’s Head of Digital, said:
“The ICC Digital department always aims to showcase what it’s like to be at our amazing events to the hundreds of millions of fans across the world who love our game but can’t be there in person. These series of initiatives will not only bring these experiences to more fans but reward those who engage most deeply.”
ICC Fan passport itself is a hub for fans, that is used to aggregate digital experiences. There is an in-platform XP system using ‘runs’ that users collect to rank up tiers within the Fan Passport platform. Creating an avatar, creating a wallet and connecting your Roblox account are all examples of challenges users can accomplish to reach higher tiers.
The signup process is simple, allowing users to spin up an account using social sign-on or email. They are then prompted to create an avatar, which is used to represent the user throughout their digital experience. Users are then encouraged to create a wallet, which earns them 500 runs.

The wallet creation stage of the experience prompts the user to create another account (the wallet) using a password, which could be seen as confusing to many.
The ICC Fan Passport, with a wallet created on the NEAR blockchain connected to it, is now ready for fans to use as the central point of their digital experiences.
Analysis & Concluding Thoughts 🧠
Roblox has become the place for brands globally to market to a younger audience. The platform has 70 million daily active users and over 200 million monthly active users. 58% of these users are 16 years of age or younger, with another 23% of their audience 17-24 years of age.
With numbers like that, it’s easy to see why big portions of marketing budgets are being funnelled toward Roblox.
This example by ICC attempts to take a slice of the huge volume (over 100 million visits) of users coming through their branded mini-games and track their activities off platform, connecting them to the Fan Passport Wallet experience.
Max Proctor, Managing Director at The Gang, said:
“We are really excited about this project for the ICC Men’s T20 World Cup 2024 and the opportunity to help introduce cricket to the US via the world of Roblox. By linking players’ Roblox accounts to the ICC’s owned loyalty program via our Boost product, we will be able to track the journey of the fans beyond the platform as well, driving more direct fan relationships for the ICC."
It’s been claimed that this is the first Roblox activation tied to a Web3 experience, which is quite the headline.
We have seen something similar in the past, but on Fortnite, by Nike with their Fortnite experience Airphoria. They used their Web3 platform .SWOOSH to connect to Fortnite, giving users who did so extra perks. By connecting accounts, users were given a Linking Achievement NFT which provided access to future Air Max Virtual collections.

This is another example of brands trying to abstract the connection between off-platform digital ownable content and a platform that sells their on-platform digital content. This angle shouldn’t surprise us, from Roblox’s perspective, as their CEO David Baszucki was quoted in late 2023 saying they want to play a key role in making the ‘dream’ of cross-platform digital content come to fruition.
This, however, does fragment the user experience slightly — making them connect different platforms and sometimes claim experiences separately on different accounts. This was more seamlessly done in the Nike x Fortnite example as it was a one-off activation. However, the ICC experience is trying to funnel fans to something in the ICC Fan Passport which aims to become your single port to digital experiences, which makes it a much more steep technical hurdle to clear.
Connecting old plumbing to new is always difficult.
When we talk about abstracting the Web3 experience to make life easier for fans and consumers, I often imagine native integration and seamless account creation. Experiences equivalent to what we are used to with best-in-class Web2 digital applications. This slightly janky, connective middle ground, however, is the bit in between that. It’s the part where you have old plumbing connecting to a new tap and boiler, and there are a few issues with your water pressure.
When new experiences are built on an old tech stack, it’s never quite as smooth as something built from the ground up with new technology. That’s why the ICC Fan Passport concept, connecting to an existing experience in Roblox, was never going to be as flawless as something greenfield.
Meet your new boss, the same as the old boss
Roblox has created an amazing platform with a highly engaged user base, of an average age group that brands want to target.
For brands, they are advertising in a gamified way to consumers they want to attract, in a place where they are already spending time. It’s a gamified advertising play. Like Instagram, however, brands are ‘renting’ space and mindshare on these platforms. So it’s smart for the ICC to try and funnel part of that traction into their onchain network. Until now, it has been difficult to prove ROI for Roblox experiences for sports brands, and monetisation has been tricky. So creating those direct relationships that could be leveraged down the line, makes sense from the ICC’s perspective.
As we have covered at great length in numerous editions of the newsletter, there is a huge data issue in sports — in terms of understanding who fans are. Sometimes, there is no appetite to do so. There is a push to sell sponsorship and tickets, but getting a more granular understanding of your fans to leverage for commercial opportunities down the line is far down the list of priorities for most sports brands.
This tide is turning, slowly, however — and even incumbent brands with old tech stacks in sports are waking up to the fact that it will benefit them greatly to know who their fans are.
What ICC have done here with Fan Passport might not make User Experience case studies at design schools, but the principles behind the proposition make sense.
Creating funnels that can harness engagement on other platforms, connecting them to a central point that also allows you to connect to other applications is the vision. And they won’t be the last rights holder thinking this way.
💡 Sporting Crypto Spotlight - Brought to you by ThreeSearch
Our first premium research report: McLaren Racing 23/23: A New Era of Fan Engagement.
Click the image below to purchase!
More Sports & Web3 Stories
UFC & Blockasset Announce Multi-Year Global Marketing Partnership (Read more here)
GolfN Tees Up Play-to-Earn Golf Following $1.3M Pre-Seed Raise (Read more here)
POAP launches Messi Circuit in Rosario Argentina (Read more here)
From NYT: How Crawley Town’s crypto owners learned the oldest lesson in sport: Just win (Read more here)
Destructoid names NFL Rivals as one of the 10 best Mobile Sports games (Read more here)
General ‘Stuff’ that Could Impact You
Solana introduces Blinks: a transaction system that can live anywhere (Read more here)
Sony to Launch Crypto Exchange in Japan (Read more here)
VanEck Files for Solana ETF (Read more here)
Pudgy Penguin Parent Firm Igloo Acquires Frame (Read more here)
Unstoppable Domains Launches Marketplace Supporting ‘.com’ Tokenization (Read more here)
Thanks for reading the latest edition of the Sporting Crypto newsletter!
If you enjoyed this, please tell your friends who might be interested - and share it on socials.
Disclaimers
This newsletter is for informational purposes only and is not financial, business or legal advice.These are the author’s thoughts & opinions and do not represent the opinions of any other person, business, entity or sponsor. Any companies or projects mentioned are for illustrative purposes unless specified.
The contents of this newsletter should not be used in any public or private domain without the express permission of the author.
The contents of this newsletter should not be used for any commercial activity, for example - research report, consultancy activity, or paywalled article without the express permission of the author.
Please note, the services and products advertised by our sponsors (by use of terminology such as but not limited to; supported by, sponsored by or brought to you by) in this newsletter carry inherent risks and should not be regarded as completely safe or risk-free. Third-party entities provide these services and products, and we do not control, endorse, or guarantee the accuracy, efficacy, or safety of their offerings.
It's crucial to provide our readers with clear information regarding the inherent nature of services and products that might be covered in this newsletter, including those advertised by our sponsors from time to time. When you buy cryptoassets (including NFTs) your capital is at risk. Risks associated with cryptoassets include price volatility, loss of capital (the value of your cryptoassets could drop to zero), complexity, lack of regulation and lack of protection. Most service providers operating in the cryptoasset industry do not currently operate in a regulated industry. Therefore, please be aware that when you buy cryptoassets, you are not protected under financial compensation schemes and protections typically afforded to investors when dealing with regulated and authorised entities to operate as financial services fir


